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Character creation was still somewhat kludgy and still uses different dice mechanics than the miniatures/tactical game but it was serviceable. Mechwarrior 3rd Edition - I thought the best by far of all three editions. Mechwarrior 2nd Edition - workable replacement but used an entirely different rules set from the Btech minis side of things. SEE ELECTRONIC AIDS BELOW though before purchasing. You had to purchase the Sheets separatly. Technical Readouts (3025,3050,3058,3060,3067.I know I am missing some of these but they had all the mechs with stats, although not in gameplay format. Excellent rules set with creation rules for both Inner Sphere and Clan combined.īattletech Maximum Tech: an add-on to Master Rules that has Level 3 rules including MRM (medium range missles), Light Gauss Rifles, Coolant Pods and some other nifty stuff To my knowledge it is the latest supplement. I say this because I do not know what WizKids/Fanpro has revised it again. they fall down)īattletech Compendium - another revision - DO NOT GET AS THIS PRODUCT IS REPLACED BY BATTLETECH MASTER RULESīattletech Master Rules - latest revision by FASA. More mini's but they lack the feel of hefting a mech and were prone to table earthquakes (i.e. rules had limited creation system for making new mechs/variantsīattletech 4th ed Boxed Set: Revised rules with cardboard standup minis. Boxed Set: Plastic figures, basic rules set, 2 maps (maybe more) - good if you are looking to increase your mech base.